About This Game The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?This is DayZ, this is your story.DayZ is an unforgiving, authentic, open world sandbox online game where each one of 60 players on a server follows a single goal - to survive as long as they can, by all means necessary. There are no superficial tips, waypoints, built-in tutorials or help given to you. Every decision matters - with no save games, and no extra lives, every mistake can be lethal. If you fail, you lose everything and start over. Scavenging for supplies and roaming the open world never feels safe in DayZ, as you never know what's behind the next corner. Hostile player interactions, or simply just struggling through severe weather can easily turn into intense, nerve-racking moments where you experience very real emotions. On the other hand, meeting with another friendly survivor in DayZ can lead to a true friendship that lasts a lifetime...Your choices and your decisions create a gameplay experience that's completely unique and unequivocally personal - unmatched by any other multiplayer game out there. This is DayZ, this is your story.Key FeaturesDetailed, authentic backdrop of Chernarus, an open world terrain featuring 230 square kilometers of hand-crafted environment based on real life locations.Real emotional experience driven by the emergent interactions of 60 players on the server, all fighting for survival by any means necessary.Environmental dangers including the infected, dynamic weather, and animal predators.Wide variety of complex survival mechanics - from hunting and crafting, through sophisticated injury simulation, to transferable diseases.Persistent servers with complex loot economy, and the ability to build improvised bases.Visceral, authentic gun play and melee combat systems.Smooth and reactive character controller utilizing a detailed animation system.Rewarding and authentic experience of driving vehicles for travel and material transport.Robust technology platform featuring modules of Bohemia's new Enfusion Engine.Seamless network synchronization and significantly improved game performance.A platform fully open to user created content, offering the same tool set that we use for actual game development. 7aa9394dea Title: DayZGenre: Action, Adventure, Massively MultiplayerDeveloper:Bohemia InteractivePublisher:Bohemia InteractiveRelease Date: 13 Dec, 2018 DayZ Download] [portable Edition] $45? Did I read that right? I haven't played it in 3 years, but based of the comments and reviews the game hasn't changed enough to even remotely cause such a wild price rise.. [+] The map is incredible (not a dev so pardon Layman's Terms)--there's a great enough variety of structures that it doesn't feel repetitive despite vast size...guessing each template has a set of sub-templates because the floor-plans are noticeably similar while each town still manages to feel unique and doesn't take an eternity to load.[-] Battleye? Sure! Why wouldn't I wan't to give you unrestricted access to all my files in order to play one mediocre game? Of course, please--take all the data and don't worry, I'll disregard the logo.[-] Inventory\/crafting system: no bueno. Tarkov did a much better job despite ripping the system from you guys, rotation was a huge plus on their end and your "snap-to-grid" system is god awful--if you line it up perfectly it doesn't work, have to hover over occupied cells to lower-right which is inexplicably annoying. While I enjoy having to go through the process of loading each clip, far too much time is spent prioritizing loot as you have nowhere to put any of it which becomes a major factor because the base building system is laughable: requires you to accumulate far too many items to create the most basic of structures which can hardly be considered secure once they've finally been completed. You'd figure anyone in a "survival" scenario would likely be spending some time on their base\/fortifications and accumulating a cache of supplies, rather than aimlessly wandering from town to town while they have a bag full of food, water, firearms and no logical reason for doing so prior to having an actual base. You could even take the Scum route and allow players to claim\/lock doors, some of the apartments are so well-thought-out it's a shame you have to build some fence in the woods rather than throwing a new lock on a nice apartment and calling it a day. Maybe, just maybe if 90% of the doors weren't sealed they could be used to house players![-] Base building or lack thereof. Another line necessary, spend a few hours on Rust and take notes, a lot of them.[-] Night time is cancer. bUt ItS a SuRbIvAl GaMe xD !!! Yeah I get it, so is Rust--at least they expedited the night cycle so you aren't spending 50% of your time staring at a blank screen, it's awful and the reason I'm uninstalling after updating this review (along with Battleye). I purchased the game to play it, not spend [what feels like] hours on end sitting in the dark because some neckbeard thought it'd be edgy.[+] Sprint\/Endurance mechanics. Very well thought out in terms of both speed an energy[-] Clunky movement which easily leads to fall damage when attempting to scale down anything uneven...absolutely Beta-tier. Vaulting? Lol no. That 2-ft garden fence? Yeah...good luck glitching over it.[-] Price.[+] No searching through containers. This was a negative at first, but needlessly searching containers rather than visually scanning a room for loot turned out to be the negative. That said, the loot feels overwhelmingly scarce.see what appears to be a juicy 4-storywalk inall doors except one is blocked off on ground levelthat one leads to a stairwelllol wut, ok, who needs ground level anywayproceed to loot stories 2-4~90% of rooms are lockedeach other contains ~10-15 shelveshundreds of shelves in totalone hoodybut wait, there's the roofit's unironically emptythat was fun[-] Block to strike: pointless and annoyingtl;dr it has a long way to go and I don't think it'll every make it there. Looks like they're trying to squeeze every last dollar out of this thing given the pricing + timeline. Doubt I'll be playing much after this weekend.. In spite of past bugs, long development time, and cost increase, in terms of organic, open-world combat interaction, Dayz is the best game evar. Most of the bugs that remain are on modded servers. It seems that: -if you like royal-type arena combat with instant gratification (no stamina, spawn with weapons, extra loot, always daytime, etc.) then there are modded servers. However, these servers are still loaded with bugs, glitches, and comatose zombies.-if you like survival and open-world pvp then this game provides adrenaline packed, turd-churning combat that no other game delivers. However, it will take hours or days of downtime to find the weapons and gear that make those interactions truly enjoyable. Also, you will probably have to play on official or unmodded servers that, at this time, are rarely full or high population.Totally worth the price for survival\/open world pvp.. [+] The map is incredible (not a dev so pardon Layman's Terms)--there's a great enough variety of structures that it doesn't feel repetitive despite vast size...guessing each template has a set of sub-templates because the floor-plans are noticeably similar while each town still manages to feel unique and doesn't take an eternity to load.[-] Battleye? Sure! Why wouldn't I wan't to give you unrestricted access to all my files in order to play one mediocre game? Of course, please--take all the data and don't worry, I'll disregard the logo.[-] Inventory\/crafting system: no bueno. Tarkov did a much better job despite ripping the system from you guys, rotation was a huge plus on their end and your "snap-to-grid" system is god awful--if you line it up perfectly it doesn't work, have to hover over occupied cells to lower-right which is inexplicably annoying. While I enjoy having to go through the process of loading each clip, far too much time is spent prioritizing loot as you have nowhere to put any of it which becomes a major factor because the base building system is laughable: requires you to accumulate far too many items to create the most basic of structures which can hardly be considered secure once they've finally been completed. You'd figure anyone in a "survival" scenario would likely be spending some time on their base\/fortifications and accumulating a cache of supplies, rather than aimlessly wandering from town to town while they have a bag full of food, water, firearms and no logical reason for doing so prior to having an actual base. You could even take the Scum route and allow players to claim\/lock doors, some of the apartments are so well-thought-out it's a shame you have to build some fence in the woods rather than throwing a new lock on a nice apartment and calling it a day. Maybe, just maybe if 90% of the doors weren't sealed they could be used to house players![-] Base building or lack thereof. Another line necessary, spend a few hours on Rust and take notes, a lot of them.[-] Night time is cancer. bUt ItS a SuRbIvAl GaMe xD !!! Yeah I get it, so is Rust--at least they expedited the night cycle so you aren't spending 50% of your time staring at a blank screen, it's awful and the reason I'm uninstalling after updating this review (along with Battleye). I purchased the game to play it, not spend [what feels like] hours on end sitting in the dark because some neckbeard thought it'd be edgy.[+] Sprint\/Endurance mechanics. Very well thought out in terms of both speed an energy[-] Clunky movement which easily leads to fall damage when attempting to scale down anything uneven...absolutely Beta-tier. Vaulting? Lol no. That 2-ft garden fence? Yeah...good luck glitching over it.[-] Price.[+] No searching through containers. This was a negative at first, but needlessly searching containers rather than visually scanning a room for loot turned out to be the negative. That said, the loot feels overwhelmingly scarce.see what appears to be a juicy 4-storywalk inall doors except one is blocked off on ground levelthat one leads to a stairwelllol wut, ok, who needs ground level anywayproceed to loot stories 2-4~90% of rooms are lockedeach other contains ~10-15 shelveshundreds of shelves in totalone hoodybut wait, there's the roofit's unironically emptythat was fun[-] Block to strike: pointless and annoyingtl;dr it has a long way to go and I don't think it'll every make it there. Looks like they're trying to squeeze every last dollar out of this thing given the pricing + timeline. Doubt I'll be playing much after this weekend.. 5 Years of early access. Shady practices like jacking the price up for a steam sale. Still a buggy desolate, walking, looting house simulator with a sprinkle of getting killed on sight. Melee combat is a nightmare. I feel safer and take less damage punching out zombies, opposed to using a hatchet, ax or any other weapon.
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