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Starcom: Nexus Download]





















































About This Game You've finally made it out of the academy and have been given your first ship to command. Sure it's just a light shuttle, but you've got to start somewhere, right? Suddenly "somewhere" is stranded in an unknown galaxy surrounded by hostile aliens and no way home. Explore the beautiful and mysterious open-world of Starcom: Nexus. It's a universe where you'll battle or befriend strange alien races, discover ancient artifacts, research powerful technologies and build your ultimate starship.Current Features: A gorgeous universe full of interactive planets to explore and celestial phenomena to discover Nearly 100 star systems to explore in an open-world universe 120+ technologies to research Design your own ship using a modular construction system Talk, trade and fight with multiple alien races each with their own agendas and dynamic AI Lots of hidden secrets and side quests Nebulae, derelict starships, warp gateways, comets, lost colonies, and much, much more 7aa9394dea Title: Starcom: NexusGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Wx3 LabsPublisher:Wx3 LabsRelease Date: 12 Dec, 2018 Starcom: Nexus Download] starcom nexus stasis sphere. video starcom nexus. starcom nexus developers. starcom nexus guide. starcom nexus coordinates. starcom nexus flak planet. starcom nexus complete map. starcom nexus phage. starcom nexus full map. starcom nexus illness. starcom nexus races. starcom nexus free download. starcom nexus cheats. starcom nexus steam. starcom nexus. starcom nexus tips. starcom nexus youtube. starcom nexus underwater labyrinth. starcom nexus mac. starcom nexus cheat engine. starcom nexus research points. starcom nexus crashed survey map. starcom nexus galaxy map. starcom nexus araona. starcom nexus underwater maze. starcom nexus keys. starcom nexus sinkhole. starcom nexus review. starcom nexus museum. starcom nexus sentinel. starcom nexus gameplay. starcom nexus game. starcom nexus dive. starcom nexus orb. starcom nexus torrent. starcom nexus wiki. starcom nexus save location. starcom nexus citadel. starcom nexus research. starcom nexus igg. starcom nexus save file. starcom nexus missiles. starcom nexus trainer. starcom nexus nest. starcom nexus shields. starcom nexus nest world. starcom nexus laser. starcom nexus achievements. starcom nexus mass driver. starcom nexus skidrow. starcom nexus mysterious illness. starcom nexus map. starcom nexus stuck. starcom nexus walkthrough. starcom nexus download. starcom nexus forum. starcom nexus scavenger hunt. starcom nexus maze This is a great game, the only problem i have with it is that there isn't enough of it. A NUMBA 1. Even in its unfinished state the game is great and very addicting. Currently about 12 hours of content here. Hope to see more tech and fully fleshed out story line. This game is addictive and I can't wait for more content. There is a good story in the making and I relly want to know where this is heading.. Very nice little game, easy to play. Almost everything in it: mining, exploration, ship design, trading ...Have a future.https:\/\/youtu.be\/a5uh5qJNV_o. I was amused when I found a desert world where the locals worship giant worms .. This game is not ready for prime-time... Or even the late show.... As it stands of this review (02/14/2019)I find the game dull and many of the design decisions suspect.Can't see stars until you 'discover' a warp gate but then can see them fine? Really? Gee, you'd never have thought that humans have been looking at stars, even those in nebulae, for centuries with technology fare more primitive than Starcom should have... No missiles? An extremely ancient form of technology and we can't research it up from the get-go despite our Chief Science Officer being the 'smartest scientist in Starcom?' Yet they're required on multiple vessel upgrades? Really? You're going to gate us on 1950s technology? Yet we can make our fusion cannons better? The economy is primitive and highly exploitable. Just go back-and-forth between two ships in the same system and trade platinum for Cobalt-60 for platinum for Cobalt-60 and you'll be rich beyond your wildest dreams. Combat is, well, zero challenge. And I say that as a man with a partially crippled left hand who tends to find movement/real-time combat more challenging than average. You're given a lot of meaningless detail that isn't explained. A class A3 planet? Why? What does that mean? Apparently nothing as far as I can tell. And there's certainly no 'encyclopedia' to tell you. And so it goes. The biggest sin though is that it's a grind. Go to star system. Scan planets. Destroy some laughably weak enemies. Eventually go back to replace dead crew from the, apparently, infinite supply of crewman on the starbase. Upgrade ship. Lather, rinse, repeat. And so it goes. All I can hope is that some significant changes to the scope and design decisions are made. Because right now.... It's just not a good game.. 8 very enjoyable hours of content as of Dec 14th. Game obviously needs a lot more content to be a great game, but otherwise its a great foundation for the devs to build on.. Solid space exploration game with fun ship design and upgrade elements, satisfying combat, and trade. The hand-crafted galaxy complements an interesting main storyline and keeps exploration interesting with secrets and side quests hidden throughout. Could use more variety in ship parts and weapons a few hours in, and some quality of life improvements with the UI, especially the map, would be nice.That being said: there's a lot of polish here to enjoy, especially for early access. Starcom: Nexus brings me back to a time when games weren't just about DLC, and microtransactions -- kudos to the creator. Version 0.12.4 now live on main branch!: Starcom: Nexus has now been updated to 0.12.4 on the main, "default" branch. The previous default was 0.10.3, so if that's the last one you played, there are quite a few changes. Here is the spoiler-free list of the major ones if you missed last weekend's update. Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination. Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery. 130+ unique planetary anomalies/scan discoveries. New alien races. New technologies. New weapons. New missions/side-quests. New achievements. Updated trade system. Experimental difficulty settings. Improved controller support. Players can now leave notes on the map by right-clicking. Improvements to the mission log including search function. Updates to localization. Various balances changes. Misc. bug fixes.Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. The version you probably want is Beta 0.10 Stable. See here for instructions[www.starcomnexus.com].As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord[discord.gg].Thanks for playing Starcom: Nexus!- Kevin. Version 0.10.3 live on default branch: Greetings Commanders,The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions[www.starcomnexus.com].Spoiler-free summary of new features in 0.10.x: New content: sectors, anomalies, new races, etc. Dynamic announcements (don't require client update) Various mission changes New random encounter system Changes to drop generation Coordinates and distance of cursor on map Soften shield "hit" sound Nexus gateway fades to black instead of white Player engines get a performance boost in deep space Numerous balance changes to techs Players able to build locked blueprints fixed Save games use ship name Save game pruning Lots of misc bug fixes, quality of life improvementsOther news: Valve has approved the submitted trading cards which are now available. The card images are high-res renderings of some of my favorite anomaly images. Cloud-save has been enabled.As always, if you have any questions or technical problems you can reach out to me or other players for help via: The Steam Community discussion forums The game Discord channel[discord.gg]- KevinOne of the many new anomaly images from the latest update. What could it be?. Closed Beta Round Two: Looking Good!: A couple weeks ago the second closed Beta invite went out to a few dozen mailing list subscribers. If you didn't get one, there will definitely be at least one more round of closed betas before Early Access, probably more. If you'd like to be included on mailing updates and potentially be included in future betas, you can sign up on the website. The next round of closed betas will start in about two weeks:http://www.starcomnexus.com/closed-beta-mailing-list-sign-up/Based on tester's feedback, I feel confident that the game will enter Early Access before the end of the year. While there are some bugs and quality of life feature requests (it is a Beta), most players reported really enjoying the experience. The data suggests they weren't just being polite: almost 90% of the playtesters who installed the game played for at least an hour and almost 90% of those played nearly all of the main story content currently available (roughly 3 hours as of that build).In other news:The game now has a Discord channel where you'll find me most days: https://discord.gg/ezFPXcWFirst pre-release curator review from Space Game Junkie: If you love space exploration akin to Starflight or The Long Journey Home, but without the tedious rover stuff, you'll LOVE Starcom: Nexus. It's fantastic with exploration, discovery and its writing. Given how much I loved Starflight, that made me really happy.The game still has a ways to go before it's complete. As the playtesters have seen, this is a very content-rich game and it will need a lot more content before it is done. One the main reasons for Early Access: I have a vision for the overall story of Starcom:Nexus, but I want your help filling in the details and the path that takes you to the end.- Kevin. Beta 0.12 Opt-in Update: Update 0.12 is now available as an opt-in Beta. Assuming no major problems, that version will become the default branch next week.To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.Click here to see detailed instructions.[www.starcomnexus.com]If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3: Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination. Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery. 130+ unique planetary anomalies/scan discoveries. New technologies. New weapons. New missions/side-quests. New achievements. Updated trade system. Experimental difficulty settings. Improved controller support. Players can now leave notes on the map by right-clicking. Improvements to the mission log including search function. Updates to localization. Various balances changes. Misc. bug fixes.As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord[discord.gg].Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.. Beta 0.10.x Branch: As I posted in the latest Weekly Update, Beta 0.10.x is available for players who want to try it out. For now, this is an "opt-in" Beta. Assuming no major problems, that version will become the default branch in a little over a week.To opt-in, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.Click here to see detailed instructions.[www.starcomnexus.com]Here's what's new: More sectors, anomalies and discoveries Two new races Updates to the random ship encounter system Changes to drops Misc. balance changes Mission objective highlighting in HUD more conspicuous Map shows cursor coordinates and astral unit distance Save games use ship name in save name Save game auto-pruning Updates to the experimental localization system Misc. quality of life and bug fixesAs always, if you encounter any bugs or have any questions or suggestions, please post in the discussion forum or on the game's Discord.[discord.gg]Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to an older build to keep playing an older save.. Starcom:Nexus Beta Key Giveaway: SciFi Trivia Contest: Round 3 of the closed Betas has gone really well. Starcom:Nexus is still on track for Early Access release later this quarter.If you didn't get a Beta 3 invite, there will still be at least one more round. But we thought it'd be fun to do a SciFi Trivia give away for a few keys.This will happen on our Discord this coming Sunday, October 7th, at 8pm EST. Discord invite: https://discord.gg/uddMTC5See you then!

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